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We Found Out How Badly Xbox’s Plan Backfired
Xbox’s latest cuts reveal far more than another round of layoffs. With 3,200 jobs gone and four studios released, Microsoft is narrowing Xbox around its biggest franchises, cheaper production and one final hardware bet.
We trace how far Game Pass fell short of Microsoft’s ambitions, which studios and projects no longer fit the plan, why experienced developers and critical platform knowledge were cut, and how much now rests on Project Helix.
Join us at https://bellular.games for early access content, 20 editions of 'Loading Screen' a month and to support our team!
00:00 Xbox Spread Itself Too Thin
00:43 Phil Spencer's Xbox
02:03 They Made The "Wrong" Kind Of Games
03:42 The Right Games, From The Wrong Studios
06:52 Sent Into The IP Mines
09:53 Surviving Projects
12:10 Project Helix
Sources:
https://fortune.com/2026/07/06/exclusive-xbox-ceo-asha-sharma-job-cuts-studios-axed-layoffs/
https://x.com/DeekeTweak/status/2074481630492700780?s=20
https://wccftech.com/microsoft-may-exit-gaming-business-if-game-pass-subscribers-off-console-dont-increase-enough-by-2027/
https://www.wsj.com/tech/microsoft-layoffs-xbox-59e7f6df
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https://www.reddit.com/r/ElderScrolls/comments/1s59o36/the_elder_scrolls_blades_to_shut_down_on_june_30/
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https://forums.elderscrollsonline.com/en/discussion/695707/an-update-from-the-eso-team
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https://x.com/idSoftware/status/2075638499412189455
https://aftermath.site/xbox-layoffs-id-software-frankfurt-doom/
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